So my buddy Josh and I wrote a screenplay. It's probably slightly preposterous to believe we have any chance of going anywhere in the BBC's Laughing Stock competition, as this is the first time either of us have tried our hand at this kind of thing. But my naive optimism is probably one of my favourite flaws, so no doubt I'll end up paying a little more attention than usual to what the postman brings for the next few weeks.
Shall I show you some of it? Okay, here's a tiny bit of it:
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Thursday, 17 February 2011
Sunday, 9 January 2011
The Sound of Tumult
Thursday, 30 December 2010
The Bestest Videogames of 2010
I obviously haven't played every videogame that came out in 2010. I mean, who does that? But I definitely played more of the videogames that were released this year than I watched new movies or listened to new music, so this really had to be the unimaginative end-of-year, can't-believe-I've-only-posted-once-in-December blog content de jour. Or err, "blog content cette année" I guess.
I'll get on with it, shall I?
I'll get on with it, shall I?
Tuesday, 14 December 2010
Pretty Graphics
If it's true that the cutscenes of the current generation of videogames give a pretty good idea of what the in-game graphics of the next will look like, then it seems we'll be hitting proper photorealism a little earlier than you might have thought:
Slightly astonishing, no? And if you're sceptical about the theory, here's the once jaw-dropping intro to Resident Evil: Code Veronica (released on Dreamcast and PS2), which could now easily be mistaken for an average-looking 360 or PS3 game.
Slightly astonishing, no? And if you're sceptical about the theory, here's the once jaw-dropping intro to Resident Evil: Code Veronica (released on Dreamcast and PS2), which could now easily be mistaken for an average-looking 360 or PS3 game.
Tuesday, 30 November 2010
AI War: Fleet Command
So I reviewed AI War by Arcen Games. It's probably one of my worst reviews, but I hope a fairly breezy piece of writing. One day I'll manage to be good at reviewing and sentence-crafting at the same time, and there'll be much rejoicing.
The fun and games in the comments (where Christopher Park, CEO and lead programmer of Arcen turns up to respond) makes me think that maybe I should try to formalise my thoughts on "how much do you need to play a game before you're qualified to review it". Trouble is, I'm not sure I've yet worked out my answer.
Hmmm.
Wednesday, 17 November 2010
Hungover and Hung Up on Power
Wednesday, 3 November 2010
Pro Evolution Soccer 2011 (PS3) - Review
Games with the year in the title are rubbish. That seemed to be the law. Even PES, Konami’s ever-playable football series, fell apart when they decided to put a “2008” after Pro Evolution Soccer instead of a “7”.
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