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Saturday 21 May 2011

Challenge One Shelf: Assassin's Creed


It looked nice.

Is there more to say?

If there is, it's probably on how the game embodies everything that is wrong with modern game design.

As with the majority of games that've been published on the “current-gen” consoles, you could take any fifteen minute chunk, play it in isolation, and be forgiven for thinking, “hey, this is a decent game!”

The trouble is, “decent” spread over ten hours isn't really decent. It's ten hours of doing simple, repetitive, menial tasks over and over again, interspersed with ten hours of watching a limp, uninspiring story. You could instead watch the the Hollyoaks omnibus on repeat, while repeatedly tying and untying your shoelaces, to get much the same effect.

Except, modern game designers don't even trust you to tie your own shoelaces. They worry what would happen if you forget to do a double knot.

So we get Velcro. Nice, safe, child-friendly Velcro. It ensures a uniform shoe-fastening experience for all. No-one gets left behind.

But almost everyone is bored.

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