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Wednesday 23 February 2011

Tetris DS - Review


The two most important rules in Tetris are:

1. The speed at which tetrominoes shower from the sky should only ever increase. The player should have absolutely no control over the rate at which they fall.

2. The blocks should be sticky. They should rigidly lock themselves into place the moment that their southern most side so much as brushes against another block.

Tetris DS overlooks both these rules, and so – despite what the box says – cannot be considered a proper version of Tetris.

Sunday 20 February 2011

A Fine Fantasy VII

The number seven was clearly on my mind at the end of last year. What follows is a re-worked version of an article I orginally wrote for GAMES? in October 2010. Sadly it seems GAMES? has more-or-less died now, which is unfortunate because I thought the concept of an online champion of left-field/indie games that didn't take itself horribly seriously was a good one.

Anyway, the piece was simultaneously grumpy and silly - in keeping with the previous FF(P)S column I'd written. I'm pretty pleased with most of it, except maybe what I've written about UFO: Enemy Unknown...

Thursday 17 February 2011

Seven Ages of Sebastian Grice

So my buddy Josh and I wrote a screenplay. It's probably slightly preposterous to believe we have any chance of going anywhere in the BBC's Laughing Stock competition, as this is the first time either of us have tried our hand at this kind of thing. But my naive optimism is probably one of my favourite flaws, so no doubt I'll end up paying a little more attention than usual to what the postman brings for the next few weeks.

Shall I show you some of it? Okay, here's a tiny bit of it: