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Saturday 21 May 2011

Challenge One Shelf: Assassin's Creed


It looked nice.

Is there more to say?

If there is, it's probably on how the game embodies everything that is wrong with modern game design.

Thursday 19 May 2011

Challenge One Shelf: Animal Crossing

 Mario can't croon boy, don't ya agree?

Now this is an important one.

Whilst Nintendo had always positioned itself as a family-friendly company, it wasn't until Animal Crossing (which debuted on the N64 in Japan) that we saw the beginnings of the open-to-all design philosophy that subsequently allowed Nintendo to dominate the market with the DS and Wii.

A string of identikit sequels later and it's easy to forget just how forward-thinking the first Animal Crossing was. Before this, games almost always punished ineffective players with virtual death and/or the undoing of progress they'd made. Here players lost virtual friends. Inevitably, that stung more than losing virtual lifes.

Wednesday 18 May 2011

Challenge One Shelf: Air Combat


After our inauspicious start yesterday (which was basically, “err, yeah, I haven't played this for ages”), I felt I ought to at least fire this one up again before writing about it. Seems some people think that's an important part of videogame criticism. Anyway, here are my thoughts:

Monday 16 May 2011

Challenge One Shelf: The Adventures of Alundra

A sneak peak of what's coming

What an awkward place to start. I haven't played Alundra for a very long time and it's far from one of my favourite games, but it's probably kept its place on my shelf for being the very first Playstation game I bought entirely with my own money (previously older brothers had made financial contributions towards purchases).

Challenging One Shelf

There's a small shelving unit next to the TV in my living room that has the majority of the disc-based console games I own on it.

Today, on a whim, I decided I'd organise it alphabetically, irrespective of format. In what's got to be a definitive sign that my nerdiness is increasing rather than diminishing with age, I'm quite pleased with the results:

Sunday 3 April 2011

Some old Nintendo ads

You know you've had an amazing Saturday night when it's midnight and you're watching old TV adverts on Youtube.

Seriously:


Clearly the Gameboy will forever be the coolest handheld console mankind has invented. (Except if you wear it round your neck when you go to raves.)

Wednesday 23 February 2011

Tetris DS - Review


The two most important rules in Tetris are:

1. The speed at which tetrominoes shower from the sky should only ever increase. The player should have absolutely no control over the rate at which they fall.

2. The blocks should be sticky. They should rigidly lock themselves into place the moment that their southern most side so much as brushes against another block.

Tetris DS overlooks both these rules, and so – despite what the box says – cannot be considered a proper version of Tetris.