Ahem.
Doom
I'm in a funny mood. As anyone who read my painfully self-conscious previous blog post might have noticed, I was unusually pleased with the last couple of "proper" articles I wrote- one on Arkham Asylum and the other on Mass Effect 2. Yet now a few days have passed and my poor fragile ego has taken a battering from the ZERO total comments posted on them both. Every article I've ever written for A. N. Other game site has, until this point, ALWAYS received at least one comment. Even this dull review of an even duller game I did ages ago. Then I go write a couple of the best pieces I've ever written and no-one seems to give a damn.
What's that about?
Gloom
Answers [CHOOSE ONE]:
a. The author is completely incapable of judging the quality of his own work.
b. The author completely misjudged the audience of the sites he was writing for.
c. These things happen. Number of comments ≠ quality of article. The author should get over it.
d. The entire world probably hates the author.
Please don't leave your answers in a comment box.
ANYWAY, enough of the self-pitying tangents. The thing tying all of this together is Michael Walbridge's post (linked to on RPS this morning) about giving up games journalism. It makes for pretty bleak reading, but funnily enough I feel more inspired than discouraged by it. The notion that "videogame journalism is full" is obviously a nonsense, my guess is that it just feels that way if you're desperate to land a permanant salaried position somewhere and are not quite capable of showing you're 1.4 times as good as the next applicant. (While, to be fair, also having more than your fair share of bad luck and getting a bit messed around.)
From my position of relative ignorance, it seems that there are probably 101 ways to attempt to find some room on the videogame journalism raft. And what's exciting is that there are 1,001 different ways the raft might go. Most importantly of all, games-writing offers massive scope to be a bit creative, and at its best, can be more fun than the game-playing itself.
So yeah, whatever, despite the reasons for doom and gloom- I reckon I'll probably keep writing about videogames for a little while yet.
I wouldn't feel bad about that. Comments on SavyGamer aren't really a big deal. I don't particularly encourage people to make them, and I think most people just read and move on.
ReplyDeleteFor what it is worth, the ME2 review has had several hundred hits, and average time on it is 9 minutes odd, so it looks like most people stuck around to read it all.
Thanks for the pep talk Lewiw! I should probably know better than to give a damn about getting approval from some anonymous Internet guy saying "nice 1 man!!" at the end of something I've written, and I should DEFINITELY know better than to spew insecurities all over my blog like this.
ReplyDeleteI'm sure proper writers scarcely check if their pieces receive comments online, and just get on with the business of writing more articles. Yep, in future I think that might be the approach I try to adopt.
Hey I usually only get comments on my reviews if they are complaining about how horrible I am.
ReplyDeleteCheer up Charlie.
xx