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Showing posts with label Psychosomnium. Show all posts
Showing posts with label Psychosomnium. Show all posts

Sunday, 5 September 2010

What Am I Playing At? #3

It's been a while since I last did one of these (see parts one and two), so we've got a lot to cover. Let's cut to the chase:

Heavy Rain (PS3): One of the main reasons I ended up buying a PS3 last month was because I kept seeing descriptions of this that said, "if you care at all about videogames you MUST play this game". And it certainly is quite something: at moments mind-blowing, oftentimes an embarrassment, but nonetheless consistently compelling throughout the first play through. I'm hoping to eventually write something meaningful about it, but think I should probably play David Cage's earlier games Fahrenheit and Omikron: The Nomad Soul before I do.

Heavy Rain: Are we now over halfway through the Uncanny Valley?

Tuesday, 17 August 2010

Games?

Do do do please check out this hip new online magazine I've somehow blagged my way into becoming a staff writer for. It's all about videogames that perhaps shouldn't really be called games, and it cuts a jib I very much like. I've only got one short piece on Psychosomnium in this issue, but I'm looking forward to getting more seriously involved in forthcoming ones (the publication of which hopefully won't clash so much with my musical commitments).


Anyway, here's a snippet from Ashton Raze's editorial to whet your appetite:

"Sure, gaming narrative may not have reached the sophistication of Shakespeare, and we may not have found our Citizen Kane, but that extra level of interaction, that control we have, the resonance with our avatars and their fates, it's really something else. Games can do almost anything, they can allow us to be almost anyone, they can provide virtually any experience and in time, as the medium grows and matures even further, they will. Games can be anything they want to be, or the player wants them to be, and with GAMES? we intend to show this."